It’s been a few weeks since the last post in this series. I’ve spent some time making an interface in React. It’s simple, but also a decent demo. Here’s the demo.
Testing the central function of Hamurabi, the game logic that carries out the plan for next year, and adds some random catastrophes, was coded up. This had me a bit confused.
Adding some statistical tools to enable testing of a game turn that uses random values.
The saga continues. I haven’t finished it yet, but put all the code into functions, and started testing each.